program

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Keynote speech

08:30 – 09:20 Digital Games to Change Players’ Behaviour: Intelligent Yet? (slides) Björn Schuller

Emotion & Affect in Serious Games

09:20 – 09:45 Digital A Facial Affect Mapping Engine – FAME (paper, slides) . Leonardo Impett, Tadas Baltrusaitis and Peter Robinson.
09:45 – 10:10 Real-time Automatic Emotion Recognition from Body Gestures (paper, slides) Stefano Piana, Alessandra Staglianò, Francesca Odone, Alessandro Verri and Antonio Camurri
10:10 – 10:40 Coffee break

Serious Game Applications

Behavior Change from Playful Learning

10:40 – 11:05 Interpreting social cues to generate credible affective reactions of virtual job Interviewers (paper, slides) Hazaël Jones, Nicolas Sabouret, Ionut Damian, Tobias Baur, Elisabeth Andre, Kaska Porayska-Pomsta and Paola Rizzo
11:05 – 11:30 Expressing social attitudes in virtual agents for social training games (paper, slides) Nicolas Sabouret, Hazael Jones, Magalie Ochs, Mathieu Chollet and Catherine Pelachaud
11:30 – 11:55 A logical model of Theory of Mind for virtual agents in the context of job interview simulation (paper, slides) Marwen Belkaid and Nicolas Sabouret
11:55 – 12:20 The state of play of ASC-Inclusion: An Integrated Internet-Based Environment for Social Inclusion of Children with Autism Spectrum Conditions (paper, slides) Bjoern Schuller, Erik Marchi, Simon Baron-Cohen, Helen O’Reilly, Delia Pigat, Peter Robinson, Ian Davies, Ofer Golan, Shimrit Fridenson, Shahar Tal, Shai Newman, Noga Meir, Roi Shillo, Antonio Camurri, Stefano Piana, Alessandra Staglianò, Sven Bölte, Daniel Lundqvist, Steve Berggren, Aurelie Baranger and Nikki Sullings
12:20 – 13:30 Lunch
13:30 – 13:55 Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change (paper, slides) Ian Dunwell, Panagiotis Petridis Petros Lameras, Maurice Hendrix, Stella Doukianou and Mark Gaved
13:45 – 14:20 Friend Inspector: A Serious Game to Enhance Privacy Awareness in Social Networks (paper, slides) Alexandra Cetto, Michael Netter, Günther Pernul, Christian Richthammer, Moritz Riesner, Christian Roth and Johannes Sänger
14:20 – 14:45 Using the Crowd to Generate Content for Scenario-Based Serious-Games (paper, slides) Sigal Sina, Sarit Kraus and Avi Rosenfeld
14:45 – 15:10 Coffee break

Demonstrations

The TARDIS system: a job interview simulator and social coaching tool Hazaël Jones
14:45 – 15:50 ASC-INCLUSION project Erik Marchi, StefanoPiana
MASELTOV project Ian Dunwell

Best Paper Award

15:50 – 15:55 Best Paper Award Ceremony. The winner is “Friend Inspector: A Serious Game to Enhance Privacy Awareness in Social Networks” by Alexandra Cetto, Michael Netter, Günther Pernul, Christian Richthammer, Moritz Riesner, Christian Roth and Johannes Sänger (picture, from left: Michael Netter, Björn Schuller, Lucas Paletta)